![]() Localize the CrashReporter text, add a link to the Klei support pages, and add some new art to hopefully smooth things over.įix speaker during picnic conversation with Kalandra.LifeisXbox’s Catizens preview | Hello there! Today, we’re going to be talking about Catizens, a game by developer Bad Optics Games that is set to release later this year. Nil-check a number of condition applications, fixing a crash if the original fighter died or if the stacks were modified to 0. This isn't needed anymore because we generate and store secondary targets explicitly. Remove some deterministic random usage when generating targets that was causing the same target to be picked across multiple cards. ![]() Increase defense granted by shuffle step by 1 Vapor Vial now only affects cards until they are played The Grout Boss treasure burrs no use DealCards() to give you your cards back to prevent losing cards when your hand is fullįixed bug caused by Smith's Two Fisted graft Preventing people from leaving the Deck Screen while it's animating out, which allowed them to remove as many cards as they wanted.Įther Hook can no longer improvise upgrades in order to avoid seeing multiple upgrades of the same cardįixed bug where bleed cards would deal damage to you after winning a battle if the enemy ran away Reversed order of effects on Twisted Roughneck for clarityįixed bug where Ricochet would not trigger if your attack killed the target and they only had 1 remaining ally Multiple stacks of Viciousness will now increase its durationĪdded HATED -> DISLIKED to the LIKE opinion deltaįoresight now gains 2 bonus resolve per stackįix for windows media keys being misinterpreted as game control. The Bandit Thief's Pin Down attack no longer pins a card if evaded Specialty now shuffles your discard to your draw if your draw pile is empty Split data archive into smaller parts, so that patches can be smaller. Protect no longer affects targeting while the owner is stunned Reworked slippery_plus2 to use Improvise+ Make the quit-to-menu language more explicit, to prevent save deletion confusion.Īdd a "continue" button to the main menu, to get into the action faster. You can now select, target, and play cards entirely with the keyboard (for accessibility). These can also be loaded on any machine by selecting low level of detail in the options menu.ĭisable startup data CRC checks, which were very slow on some machines.Īdded -ignore_gamepad command line option, for players with incompatible devices Machines with 1080p monitors (or less) will load optimized textures to reduce memory overhead. Set overlay mode to Conversation during LootScreen so you can also upgrade directly from the deck viewer UI.įixed bug where the admiralty character in event_sal_gets_an_a wasn't killed correctlyĬapture Nadan: If the noodle chef dies before picking up the oshnu, Nadan hires someone new to deliver the oshnu, instead of crashing the game. Secret Intel: Clearer argument text to indicate that you will gain the argument upon destroying it. Vantage: Should now correctly calculate card costs that have modifiers. ![]() Some still had old values assigned to them. Memorization Implant no longer reduces the chosen duplicate card cost to 0.Īdjusted the xp required for some of Rooks negotiation cards. Lightning Rod now previews the Conductor card in its tooltip. Improve the flow of side_termination_of_a when you meet the admiralty officer on the beachįixed bug where Psimulacrum wasn't affecting RecallĪdded tooltip for upgrading pets to explain that upgrading and training your pet are two different thingsįix a bug causing a small delay and superfluous sounds whenever discarding a card. Increased base defend on Boosted Surge by 1įorce Compression no longer makes 0 cost cards cost 1 Hooked up the new Promoted Jakes Dockhand Reduced pre-boss negotiation difficulty in the brawl from rank + 2 to rank + 1Īdding a gamepad hint to the quest option in Location Screens, so players see how to toggle between agents/convo easier Making the Choose Cards From Hand panel become visible again when clicking anywhere on the screen if it's hidden. Fix up low-res texture mode (there were some artifacts previously)
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